Television remains a blind spot for media theory. From postwar newspaper reviewers to cultural studies academics, the impossibility of isolating the scope of the televisual “text” to a single unit of analysis has posed a great challenge for many critics. In coming to terms with the fact of television, a great amount of time is spent on the effort of wrapping some sort of intelligible model around the sheer pervasiveness of the medium.
A common fallback position is to simply say that television has no attributes of its own. It is not a medium––let alone an art form––with any distinctive features. TV reviewer Richard Burgheim, in the August 1969 issue of Harpers: “Television … is not one of the arts but a mere transmitter of them. How do you love a 19-inch Motorola or a network vice-president?”
Unlike all previous communications technologies, radio and television were systems primarily devised for transmission and reception as abstract processes, with little or no definition of preceding content. When the question of content was raised, it was resolved, in the main, parasitically. (18)
Content was merely an afterthought to the primary economic incentive to develop and construct a television infrastructure. “The general social definition of ‘content’ was already there” (22), providing a store of earlier social forms and events in order to serve the expansion of the broadcast apparatus: news, sporting events, debates, and techniques stolen from theatrical and motion picture language.
And yet there always seems something wrong with this tried and true fallback position. Burgheim at once poses and shies away from the exact question we should be asking: how do we love a 19-inch Motorola?
Inventor of the iconoscope Vladimir Zworykin counts the ways in the less excitingly subtitled Television: The Electronics of Image Transmission (1940). Co-authored with his colleague at RCA G.A. Morton, this book is an important and overlooked primer for attuning narrative analysis to the specificities of a given medium. After six hundred pages detailing the physics of electrons and fluorescence, the principles of UHF transmission and reception, and several working prototypes of complete tv systems, Zworykin devotes the concluding section of the book to what is no less than a poetics of television programming––programming which did not yet exist. Read the rest of this entry »
I took this screenshot of a couple months ago because I just thought it was pretty amazing to actually see some of the inner workings behind the ubiquity of Amazon placed right on its front page, which sometimes feels like nothing more than a print-on-demand operation. The image gives us a small peek into the heart of its distribution operation–a warehouse stocked with goods waiting to be shipped, in this case the Amazon Kindle.
But this momentary alignment of Amazon’s glossy, digital public face with its byzantine material reality does little to give us a sense of the corporation as a whole, a possibility which was realized even in the first decades of the 20th century to be near impossible. Brecht, upon seeing a photograph of the interior of the Krupp factory by Renger-Patzsch, said “the situation is rather complicated by the fact that less then ever does the mere reflection of reality reveal anything about reality. A photograph of the Krupp works … tells us next to nothing about these institutions. The reification of human relations – the factory, say – means that they are no longer explicit. Something must in fact be built up, something artificially posed.” (qtd. in Benjamin’s Little History of Photography).
[Part 3 in a series. You can read part 1 here and part 2 here.] In an earlier post, I contrasted Bazin‘s theory of film as “physical reality as such” with Georg Tholen’s formulation of the digital as “transmissibility as such.” While celluloid contains a chemical inscription that directly relates to the object it records, digital cinema is constituted by generic code–the pure difference between 1′s and 0′s. How should we conceptualize the middle space wherein text-specific cultural codes are grafted onto generic digital codes? In other words, at what level does actual meaning, or signification come into existence in the transition from “physical reality as such” to “transmissibility as such” in digital cinema?
Motion capture seems poised in a conceptual freeze frame within this transition from the physical to the transferable. Rather than recording images which are put through some recondite process of transduction into digital code, motion capture records discrete points of movement as data.
This technique was a significant part of the collage of digital effects behind Iron Man’s digital armor. From this great article:
For Stan Winston’s Shane Mahan and his suit design team, this required making a suit that could be worn in sections over the visual effects suit Downey wore. “The big challenge was trying to find ways to blend, cross-cut and inter- cut combinations of practical and CGI shots,”says Mahan. “It would be absolutely foolish for me to think that I could pull off every shot in the practical suit, so we created a combination for Robert consisting of the chest piece, helmet and arm sections combined with a full-body motion capture tracking marker suit underneath. It’s a great way to blend the practical with the computer-generated effects, enabling ILM to bridge any gaps between the physical pieces.
Iron Man’s armor itself contains this tension between the trace of physical pieces and constructed code. But motion capture seems to highlight a deeply troubling question about the ontology of the digital image, namely a question of degrees of indexicality. When the raw material taken up by the motion capture camera eye contains no indexical relationship to the physical appearance of the actor, but rather consists already of raw data abstracted form movement, is the “indexical contingency” (as Hansen refers to it in an earlier post) of the motion capture portions of the armor any more compromised than those portions that had existed in material reality on Robert Downey Jr.’s body?
The all or nothing critique of the digital as heralding the death of photography and film seems to lack a significant nuance. Thinking through the “degrees” of indexical contingency in the varieties of the digital image would entail a thorough engagement with Barthes’s “reality effect” (which perhaps finds its counterpoint in motion capture: a hidden language, unreadable between the process of recording and transmission, comes into the service of believably depicting the utterly unrealistic).
In an interview with animation supervisor Kenn MacDonald on the possibilities afforded by the motion capture technique for the recet Beowulf film, “This method of filmmaking gives him freedom and complete control. He doesn’t have to worry about lighting. The actors don’t have to hit marks. They don’t have to know where the camera is. It’s pure performance.”
What “pure performance” seems to imply for the actors is a complete liberation from the constraints of the cinematic apparatus. What “complete control” implies for the filmmakers is the possibility of ubiquitous and invisible manipulation. The actor performs freely on an empty stage while the process of image production and transmission takes place elsewhere, unseen. In this account, it seems as if the actor in the motion capture suit exists somewhere in between cultural and digital codes. She is an organism operating outside the technological apparatus whose body is nevertheless already encoded with data, and it is merely this data that the camera is interested in capturing instead of any indexical image.
Motion capture is at once a separation from or an invisiblity of the apparatus that enables transmissibility—pure performance—and a total saturation of the digital language that enables image production—complete control. The rhetoric of indexical contingency, of realism itself is inverted: the invisibility of the semiotic language (digital code) allows the depiction of the utterly unrealistic: Tony Stark testing his Mk-1 boot-jets and flipping upside down into a wall. In motion capture, the Byzantine process of digital transduction is condensed into the figure of the actor covered in data points: it is an encoding of the body prior to its encounter with the cinematic apparatus.
I’m rereading Lev Manovich’s wonderful The Language of New Media, and have come up against a wall. In a section on “navigable space,” Manovich writes that the phenomenon of navigability is not merely “a particular kind of interface to a database,” but “a cultural form in its own right” (252).
Manovich admits that the representation of space is basically the fundamental axiom of all western art, he argues that with the advent of computing, space itself becomes a “media type.”
For the first time, space becomes a media type. Just as other media types–audio, video, stills, and text–it can now be instantly transmitted, stored, and retrieved; compressed, reformatted, streamed, filtered, computed, programmed, and interacted with. In other words, all operations that are possible with media as a result of its conversion to computer data can also now apply to representations of 3D space. (252)
This just sends the mind reeling. Can’t basically anything be converted into computer data? Images of Mars are sent back from a fleet of satellites in orbit in the form of digital code. These images can be stored, retrieved, interacted with, etc., in especially fantastic ways with Google Maps, as I posted about before. But does this make Mars itself a medium or a “media type”? Or this just something else to post under the category of space as a media type. And, by “media type” does Manovich simply mean medium, as in one of the new media he seeks to define in his book?
What about an objects themselves, independent of the spatial field in which they are placed? Look at Shapeways, a website where people can upload designs of 3D objects, and have a company produce them using 3D printers. This object, uploaded in the form of an AutoCad file or something similar, is originally computer data (not converted into such), and it can be stored, retrieved, and when actually printed or made real, can be interacted with. But does this digital reproducibility of objects make the category of objects–any and all objects–a “media type”?
In the introduction to Siegfried Kracauer’s Theory of Film, Miriam Bratu Hansen writes, “Digital technologies such as computer enhancement, imaging, and editing have shifted the balance increasingly toward the postproduction phase, thus further diminishing the traces of photographic, indexical contingency in the final product” (vii). A powerful trend in post-war film criticism was the argument for the literal quality of the cinematic image, what Hansen here refers to as “indexical contingency.” As Erwin Panofsky described it in a 19** essay “Style and Medium in the Motion Pictures,” “the medium of the movies is physical reality as such. Cinema is committed to communicate only by way of what is real.” André Bazin similarly argued that the cinematic image “redeemed from sin” the false perspectivalism of Western painting. A film theorist deeply influenced by his Catholicism, Bazin writes, “The cinema is objectivity in time.”
While of course this unproblematic collapse of the signifier into the signified has since been tempered, as Hansen’s comment suggests, the mutability of digital images resurrects the discourse (rightly or otherwise) of our fundamentally intuitive understanding of cinema’s direct referentiality, if only as a “trace.” Roland Barthes’s diagnosis of the “reality effect” comes to mind, which posits “a break between the ancient mode of verisimilitude and modern realism,” a discourse “which accepts ‘speech-acts’ justified by their referent alone.” The “reality effect” is constituted by a language whose signified is the very absence of a signifier; it is a language whose aim is to simulate immediate presence. Now that the “indexical contingency” of the cinematic image is no longer a given, one would assume that the mutability of the digital would render the representational apparatus visible. In other words, whatever “traces” were left of the reality effect after theoretical attacks by poststructuralism now flare up because of their (ostensibly) final destruction by the technological attacks of digital code.
Digital cinema therefore, could be assumed to hold a productive relationship with the reality effect, in that it pushes the condition of the image as a signifier to the fore. Bazin’s faith in physical reality becomes skepticism in its digital reproducibility.
But this line of reasoning ignores several key facts about the specificity of this language, or rather the lack thereof. Digital cinema forces us to grapple with the fact that its smallest constituent level exists as the pure difference between 0’s and 1’s, a language that does not consist of linguistic codes or shared systems of meaning. Unlike the grooves of a phonograph record, for example, whose shapes have a direct correlation to the sounds they represent, digital code contains no semiotic specificity. It is a language that need not refer to moving images at all, that could exist as an instruction manual, an x-ray of a tooth, or a scan of a manuscript. The smallest constituent level of digital cinema is simply a neutral delivery system, what Georg Tholen calls “transmissibility as such.”
As Tholen articulates it, “Once ‘0’ and ‘1’ no longer represent something, but become markers of a system within which something appears, it makes possible not only the alternating oscillation of presence and absence but also ‘the universal medium of the electric current’ as a carrier that stays neutral to its message” (SAQ 101:3, 667).
We are faced with a significant problem then: while digital cinema provokes an awareness of the image as a representational language, it is only as a delivery system “neutral to its message” that the digital makes any sense. Nothing of this language remains to be seen, and the critique of the digital is itself rendered binary, a yes/no decision as to whether or not a represented action or object actually happened, was actually there. The problem is that this comes to resemble, once again, the “reality effect” wherein mimesis becomes invisible.
As we stare directly at the (cinematic) apparatus as it constructs a (CGI) biomechanical suit around the body of Tony Stark, what exactly do we see? Not, I think, a representational technique that gives the lie to the super hero genre’s realist aesthetic lifted from Moore/Miller’s 80s graphic novels (the desire to pull every SF element of the super hero genre down to the realm of the possible in the present day). The computer graphics are actually foregrounded here, but to what effect?