iron man and digital cinema 3–motion capture
Posted: August 15th, 2008 | Author: grant wythoff | Filed under: cinema, media aesthetics | Tags: barthes, beowulf, digital cinema, iron man, media theory, motion capture | No Comments »[Part 3 in a series. You can read part 1 here and part 2 here.]
In an earlier post, I contrasted Bazin‘s theory of film as “physical reality as such” with Georg Tholen’s formulation of the digital as “transmissibility as such.” While celluloid contains a chemical inscription that directly relates to the object it records, digital cinema is constituted by generic code–the pure difference between 1′s and 0′s. How should we conceptualize the middle space wherein text-specific cultural codes are grafted onto generic digital codes? In other words, at what level does actual meaning, or signification come into existence in the transition from “physical reality as such” to “transmissibility as such” in digital cinema?
Motion capture seems poised in a conceptual freeze frame within this transition from the physical to the transferable. Rather than recording images which are put through some recondite process of transduction into digital code, motion capture records discrete points of movement as data.
This technique was a significant part of the collage of digital effects behind Iron Man’s digital armor. From this great article:
For Stan Winston’s Shane Mahan and his suit design team, this required making a suit that could be worn in sections over the visual effects suit Downey wore. “The big challenge was trying to find ways to blend, cross-cut and inter- cut combinations of practical and CGI shots,”says Mahan. “It would be absolutely foolish for me to think that I could pull off every shot in the practical suit, so we created a combination for Robert consisting of the chest piece, helmet and arm sections combined with a full-body motion capture tracking marker suit underneath. It’s a great way to blend the practical with the computer-generated effects, enabling ILM to bridge any gaps between the physical pieces.
Iron Man’s armor itself contains this tension between the trace of physical pieces and constructed code. But motion capture seems to highlight a deeply troubling question about the ontology of the digital image, namely a question of degrees of indexicality. When the raw material taken up by the motion capture camera eye contains no indexical relationship to the physical appearance of the actor, but rather consists already of raw data abstracted form movement, is the “indexical contingency” (as Hansen refers to it in an earlier post) of the motion capture portions of the armor any more compromised than those portions that had existed in material reality on Robert Downey Jr.’s body?
The all or nothing critique of the digital as heralding the death of photography and film seems to lack a significant nuance. Thinking through the “degrees” of indexical contingency in the varieties of the digital image would entail a thorough engagement with Barthes’s “reality effect” (which perhaps finds its counterpoint in motion capture: a hidden language, unreadable between the process of recording and transmission, comes into the service of believably depicting the utterly unrealistic).
In an interview with animation supervisor Kenn MacDonald on the possibilities afforded by the motion capture technique for the recet Beowulf film, “This method of filmmaking gives him freedom and complete control. He doesn’t have to worry about lighting. The actors don’t have to hit marks. They don’t have to know where the camera is. It’s pure performance.”
What “pure performance” seems to imply for the actors is a complete liberation from the constraints of the cinematic apparatus. What “complete control” implies for the filmmakers is the possibility of ubiquitous and invisible manipulation. The actor performs freely on an empty stage while the process of image production and transmission takes place elsewhere, unseen. In this account, it seems as if the actor in the motion capture suit exists somewhere in between cultural and digital codes. She is an organism operating outside the technological apparatus whose body is nevertheless already encoded with data, and it is merely this data that the camera is interested in capturing instead of any indexical image.
Motion capture is at once a separation from or an invisiblity of the apparatus that enables transmissibility—pure performance—and a total saturation of the digital language that enables image production—complete control. The rhetoric of indexical contingency, of realism itself is inverted: the invisibility of the semiotic language (digital code) allows the depiction of the utterly unrealistic: Tony Stark testing his Mk-1 boot-jets and flipping upside down into a wall. In motion capture, the Byzantine process of digital transduction is condensed into the figure of the actor covered in data points: it is an encoding of the body prior to its encounter with the cinematic apparatus.
